sawtooth
waves for music applications
This page shows some new ways to create
sawtooth waves for music synthesizers. The sawtooth is one
of the fundamental waveforms in sound generation. It contains
all integer numbers for the harmonics and sounds very clear and
pressureful. In synthesizers, it is the basis for fat basses
and lead voices, as well as for pad sounds for string instruments. It
sounds bright and slightly aggressive.
the real sawtooth wave
Unlike the
triangle wave, the sawtooth wave contains both even- and odd harmonics.
The fundamental has the full initial amplitude. The first overtone,
at twice the frequency, has only half the amplitude. The second overtone
has three times the frequency and only one third of the amplitude- Musically speaking, the first
overtone is the octave, the second is the fifth within that octave,
and the next is another octave. The fifth note then jumps to the fifth
in the following octave again.

Typically the wave is generated with an easy
equation using just a counter or the phase vector itself. However the
sound can be changed in applying a band limitation:
band limited sawtooth
wave
The following figure shows the curve when using
the first 31 possible harmonics. According to Fourier, this results
in limited rises and rest ripple. Even though the curve looks a little
strange, it sounds much smoother to our ears.

Such a band limited waveform is much better for
digital systems because together with the limited sampling rate, it
does not generate aliasing, which is a major problem in digital synthesizers.
If you can limit the number of frequencies, you’ll avoid creating any
that might cause problems later on. This also ensures that every note
has the same number of overtones.
the shark fin wave
If one lets the amplitudes (starting at 100%) fade out for
high freqs by subtracting a some percents each time, one can reduce
the aggressiveness signifiantly. With the 95% configuration, this very
interesting curve results:

With this gentle roll-off to the amplitudes a
pretty tonal response in the overtones is achieved. The shape reminded
my to a shark fin, so I named the preset like this. It works very well
when mixed with identical waves that are slightly out of tune to create
superimposed waveforms (super saws). However there are still many aggressive
harmonics included which cause aggressiveness when it comes to more
than 3-4 waves.
musical saw tooth wave
Even with band-limiting to prevent aliasing and roll off of
their amplitudes, harmonics still cause a problem when trying to create
smooth, full-bodied sounds with chords. In detail the 7th, 11th, and
13th harmonic as well as their octaves do not fit well into the acoustic
image. Therefore, another approach is to simply omit them.

Here only the fundamental + 4 octaves and the 3rd + 5th and their
octaves are used with a soft roll off. Once again, the curve looks very
jagged, but it sounds much smoother already, especially when combined
with other elements, more harmonical. Continuing the idea:
In the next diagram, only 4 octaves and the 3rd + 5th and their
first octaves are used together with a roll off. And now that the distracting overtones have been
reduced, you can also remove the roll-off function:

This makes the wave slightly sharper again, but it still
blends well with other notes in the chord. The rapid beat frequencies
are significantly reduced. The sound is clearer and more transparent.
The way the sound blends into the decaying waves of other chords through
sustain and reverb also becomes more transparent.
Conclusion
Bandlimitation
removes the problem of Alias and makes saw tooth waves more musical.
If you can limit the frequencies based on pitch, you can prevent frequencies
from arising that might cause problems later on. Low fundamental frequencies
in the bass have a similar relative harmonic spectrum to high frequencies
and blend more harmonically into the music. Sounds with complex chords
become softer, especially in string instruments.
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